File creditsDevelopers:The Mercenary - One of the two founders, along with JinnaiJinnai - Ditto. Without these two, NE wouldn't exist.Josef - Much quest design and porting NE to WarbandLav - Stringing together all sorts of NE partsdaumor - Ditto.Pellagus - Models, textures, art, ideas, moderation and more.soulmata - One of the current dev team, along with LavLav - Ditto, on top of tons of useful stuff outside of NE (like better presentations)ThunderClaw - Honorary mentionFuture NE DEV - Could be you???Contributors, past and present:Lord Samuel - The amazing siege ladders packkt0faradondejawolfdarielAlphaDeltaWei XiadiamadeWellenbrecherTempereddstemmerTheMageLordMiratheiChel. Native Expansion in a nutshell Native Expansion in a nutshell is just that - an extension of the original game, Mount & Blade (and now Warband). Whereas many other mods strive to differentiate themselves by radically changing the game or its mechanics, NE is an attempt to take the same awesome gameplay experience which makes M&B so fun and put it on steroids, by adding missing features, fixing native bugs and extending gameplay further.
You can liken it to us trying to follow directly in the M&B developer's footsteps. First and foremost, our goal is for us and others to have fun. After that, our goal is to provide a rich gameplay experience that doesn't change what you'd expect from M&B, only makes it better.
It's as simple as that. We're Native, but better.
We're Warband, but better. We stand on the shoulders of giants and reach just a little bit higher. Rebalanced Kingdoms, Troops and Items Every soldier and item in the game has been overhauled, with careful attention paid to game balance.
We tried to add a lot of flavor into the mix, but balance was the goal at the end of the day. Each Kingdom has an entirely reworked troop tree (expanded below), built from the ground up with a standard formula to ensure that no 'super soldiers' sneak in and every faction has its own strengths and weaknesses. Here are some faction by faction details below. Many new quests.
Dozens of new quests await you in NE, given out by a wide assortment of NPCs. Help the Guildmaster track down cheese thieves. Crash a wedding and be a hero to some, a villain to others.
20+ new quests. Talk to the guild master, lords, ladies and village elders to receive these quests. Also, there is a quest given by each faction leader which is rewarded with a unique new weapon.
Talk to a king/queen when you reach level 10 to receive these quests. Be warned that these quests provide fairly stiff challenges.
Troops. Massive number of new and rebalanced troops - every tree has been redesigned from scratch. Troops are now organised into three tiers. As a landless player, you will only have access to the Peasant Line of troops which you can recruit as normal from villages. When you eventually become a landowner, Noble troops are available to recruit in towns. All factions have their own Noble Troop lines.
You can only recruit nobles from a faction you are member of. If you choose to become a king or queen, you will have access to special Elite troops which can be obtained by sacking an enemy capital, or building your own recruitment centre in a captured city.
Elite troops echo the strengths of their originating faction. You can also find these soldiers to rescue or capture and convert. New parties patrol the map. Fear the new Kingdom Patrols, led by elite troops, and the holy Crusaders, rugged Ivory Guards, massive Hordes, vicious Berserkers, noble Councilmen, and Sarranid Dervishes. Mercenary bands now roam the countryside. They're quite tough, but excellent source of loot and money for the experienced commander. Bandit troop numbers have been supplemented (parties are bigger).
Lords have been boosted, and Kings made far stronger. They are extremely deadly on the field of battle. Faction monarchs are now often accompanied by contingents of elite guard. Even an experienced army may have a hard time with them. Weapons and Armour. Large number of new weapons and armour. Unique items can be gained from loyalty to your king, if you become a vassal.
Special quest items can be gained from doing quests for other faction leaders. Kings have unique weapons.
If you are a monarch of your own kingdom and you own a town with a blacksmith forge, there is a good chance the blacksmiths will decide to forge a crown for you. Lords can be looted after a battle. This means, in theory, it is possible to get the unique weapons off the kings if you manage to defeat them.
A higher looting skill will improve your chances of this. Lots of new horses. Each faction has a specialty horse or two, generally allocated to Elite troops. All horses can be bought at the horse merchant. A new food type has been added called hardtack. It gives 0 morale boost, but it lasts a VERY long time.
Wine and ale are now consumables. A new item - Whiskey – has been added which gives a +30 morale boost when in inventory, but reduces your pathfinding and spotting skills. This item can only be gained through a quest. If you are a vassal of an existing kingdom and you get a 50 or higher relation with them the monarch will reward you with a special item. Battlefield. Death Cam - Many battles will now continue even after the player is knocked out.
Hit the jump key to start moving the camera around the map to get a better look at what's happening. Use tab to leave the mission when you want to end it. Attack and defend change the height of the camera, and the forward, back, left, right keys control it's position and look angle.
Hold shift to move faster. To order your troops in this mode, use Nackspace to call up the console. Troop Formation system has been implemented. See below for instructions.
Troop Morale system has been tweaked. When a reinforcement wave arrives a fleeing army will rally and a commander's tactics and leadership skills will reduce the chances of their army fleeing in terror. This works for both the player and the AI, so be careful of monarch led armies, chances are they will never flee in terror. You can turn off the morale system from the camp menu and troops will never flee. Long term wounding has been added. If the player or a companion is knocked out in combat they will suffer a wound (-2) to one of their physical stats.
The wound will heal, but it will take time. The player's wounds are listed in the player report, and the companion wounds are listed in the party morale report screen. The wounding system can be turned off from the game settings menu (accessed by camping.). Modified Shield Bash code has been implemented (Hold defend and click attack while a shield is in hand.). Spear Wall ability has been added.
When on foot and with a spear type weapon equipped hit b to brace the weapon on the ground. Any cavalry charge against a braced spear will suffer horrible damage usually resulting in the death of the horse. While braced you cannot move, attack, or defend, doing so will release the brace.
![Mount and blade warband weapons Mount and blade warband weapons](/uploads/1/2/3/7/123738014/736868913.jpg)
Troops that are also on foot and armed with a similar weapon will also periodically move into a spear wall stance if they have been given the Hold Position or Stand Your Ground orders. Damage from the spearwall is based on the speed of the horse. If the horse is going slow enough it will take no damage at all. On the battle map a white dot will mark the location of your inventory chest. Similar factions can now group up in combat on the map screen.
But only units that makes sense to fight. Passing villagers and caravans will not join most battles unless they are forced to. In field battles you can whistle for your horse. If you dismount and run around killing people hitting the 'm' key will cause your horse to come to you.
Of course, if your horse is dead or you never had one to begin with then nothing will happen. There is a possibility (based on the lord's personality) that the player will be allowed to go after being defeated, rather than taken prisoner. When defeated, the player will be given a chance to make an escape based on their pathfinding skill. Looting. The Looting system has been completely rewritten from scratch. The looting skill is worth something now and you will notice this immediately. If you have 0 looting you will have a hard time getting enough loot to upkeep a decent sized army.
![And And](/uploads/1/2/3/7/123738014/683989854.jpg)
If you have 10 looting then money will never be a problem for you again so long as you keep killing things. The party looting skill is still used for looting village, etc. However, only the player's skill is used to determine what loot is available to a player after a battle.
The companions with looting skill have sold all the loot they found for more money for themselves. They are mercenaries, are they not? You can turn this off in the Camp menu and go back to the classic Native looting system if you want.
![Mount And Blade Blunt Weapons Mount And Blade Blunt Weapons](https://vignette.wikia.nocookie.net/mountandblade/images/7/7f/Prisoners.jpg/revision/latest?cb=20120702074307)
Politics. Towns and castles owned by the player will now periodically gain and train troops into their garrison exactly the same as with NPC owned towns. Player owned kingdoms have the possibility of making peace with kingdoms they haven't angered too badly.
But it'll cost them. If you have defeated an enemy kingdom and have lots of captured enemy lords on your hands you can either wait for their ransom or try to convince them to join your faction. To try to convince them you need to have them rotting in a town or castle's prison. Go visit them in the dungeon and give them your ultimatum. The higher your persuasion and the more they like you the better the chance of them joining you.
However, if you're very persuasive and they really don't like you it may be difficult to actually get them to follow your orders once they've changed sides. You can ask for lands back from the lord. Be careful, he will either agree or he will take his land and leave for a different faction similar to when the player refuses to give up captured land. To ask for it back you must visit the lord in person. Such matters are best discussed in person, after all.
Taking a castle or town in battle now causes a negative relation with the previous owner. This is to help balance how easy it is to recruit defeated faction lords.
A travelling minstrel is appearing at a tavern near you. He'll sing a song commemorating your achievements, if you ask him nicely. Intrigue. As well as bandits, you now have to deal with Assassins as you climb the ranks. If you hold no fiefs, you will be beneath notice, but as you rise in rank and power, other lords will take notice, and hire assassins to hunt you down. A successful assassin attack will leave you debilitated and bedridden for a period of time, which may have serious repercussions if it happens at a critical point in the game. You too can order Assassin attacks, if you are ruler of a Kingdom.
Speak to your Spymaster, who will give you options to either 'assassinate' a lord, or attack a lord's troops. For assassinations, there's a 50% chance of success (after all, you will fight off your own attackers quite often), with various penalties for the lord.
For attacks, the mercs you've hired will persevere until either they, or the lord's army, is wiped out. You can ask another faction's monarch to go to war with a faction you are currently at war with. If they agree it will be very expensive, but you'll have another kingdom facing down your enemy. Sphere of Influence. The capital system has been implemented.
If the player kingdom owns anything better than a single castle then you will need a capital town. If you do not own a town then the player will be considered the capital. This is a bad thing, as will be described below.
If the player owns a town and no capital is selected the game will pick one for the player after a few hours. Once moved a capital cannot be moved to a new town for a week. The capital extends a radius of influence about the town (or player if there currently is no capital town.) Within this influence no villages will rebel. Outside this influence towns and villages will slowly decide they no longer need to follow the player and might rebel. If the center has a 20 or higher relation with the player they will not slide into rebellion. If the village or town is awarded to a lord then the lord will direct their influence on the populace and keep them in line assuring they never rebel. On average a town can be outside the player influence for about 45-50 days before they will rebel.
If the player does not have a capital this makes it difficult to go off raiding for extended periods without leaving your lands in the hands of your lords. If a village rebels it will switch to the outlaw faction so anyone can attempt to loot it. If the player visits the town they can attempt to bring it back into submission by fighting the peasants and the bandits that have joined them. If successful the village will once again belong to the player, but be very poor. If a competing kingdom manages to loot the village it will become theirs. Lords can now rebel.
The player needs to get within a certain distance of the lord (it's pretty large, the typical distance between a town and the 2nd closest castle) once per week or the lord will think he's not being watched. If the lord likes the player enough (depending on his personality type) nothing happens. If he doesn't like the player then his relation to the player drops. If it gets low enough he will rebel.
If his old faction still exists he simply goes back to that faction. If it has been defeated he will find, or free, his old monarch and reestablish the old faction. This can be extremely problematic because ALL lords in the game that came from that faction have a chance of joining the rebellion and moving back to the old faction.Towns and Villages.
You can talk to village elders and guild masters from the menu upon entering the town or village. Mills give their bonus every 2 weeks rather than only when their construction is finished.
Troops can be conscripted from villages if the proper conditions are met. Look under the 'take a hostile action' menu, because they don't like being conscripted. Players can collect all the taxes for their kingdom at once by visiting a town.
200 Rhodok Sharpshooters -My Discord-Remember to Smash that Like button and subscribe to my channel for more content like this and loads of other videos.Join The Steam Group!-Follow me on twitch-Follow me on twitter-Join my Subreddit, Give me your ideas/memes -Like my Facebook page-Production Music courtesy of Epidemic Sound:Royalty Free Music by (for videos that make use of music tracks)Sound Effects by (for videos that make use of sound effects).
. WW: September 16, 2016.: September 27, 2016 (PS4).: December 20, 2016 (PS4),Mode(s),Mount & Blade: Warband is the to the. Announced in January 2009, the game was developed by the Turkish company and was published by on March 30, 2010. The game is available as a direct download from the TaleWorlds website, through the digital distribution software, as a DRM-free version from, or as a DVD with required online activation. The and versions were released on July 10, 2014 through Steam.Warband expands on the original game by introducing a sixth faction (The Sarranid Sultanate), increasing political options, adding the ability for the player to start their own faction, and incorporating modes. Reviews of the game were generally favourable, with the addition of multiplayer praised. The game places a focus on the horse-mounted combat and giving orders to one's warband in the field, such as telling archers to hold a position or infantry to use blunt weapons.As of January 31, 2014, Paradox Interactive is no longer the publisher for Warband and has given publishing back to the developer.Warband was released for both the Xbox One and PlayStation 4 in September 2016 for most regions, with an Australian and New Zealand release on December 20, 2016.
See also:The main changes to the game were the inclusion of multiplayer capability, the introduction of a sixth faction, Sarranid Sultanate, and the reorganisation of the overworld map. The introduction of political options allows players to influence lords and marry ladies, and it is possible for an unaligned player to capture a town or castle and start their own faction. The game contains slightly improved graphics, along with new or altered animations in combat. Multiplayer The new multiplayer mode removes all of the RPG and map elements from the single-player mode, instead focusing on direct combat. Multiplayer matches cater for up to 200 players, split into two teams based on the factions selected. All players are provided with a balanced 'template' character (which can be altered for each ) based on three general types of pre-modern age military: Archery, Cavalry, and Infantry.
Characters are customised by purchasing the equipment available to their selected faction, with better equipment purchased after earning denars (the game's currency) in the multiplayer matches. There is no link between a player's multiplayer and single-player characters, and no way to the multiplayer character or alter its characteristics from the templates (other than through the purchase of equipment).Eight multiplayer modes were included in the original release of Warband. Most were similar to modes found in (such as team battles and ), although other modes, like the castle sieges from the main game, are also included. Some Modifications provide extra game modes. The combat itself various on class. Melee combat consists of four directions of attack that are up, down, left, right, as well as four directions of blocking being that same as attacks. Some melee weapons can only be used in two attack directions which are up and down while some can't block such as certain knives not obtainable from the equipment menu.
Downloadable content Napoleonic Wars Napoleonic Wars is a multiplayer-focused (some single-player aspects), developed by Flying Squirrel Entertainment for Mount & Blade: Warband, set during the last years of the. It features historical battles from the of up to 200 players with over 220 unique historical units, controllable pieces, destructible environments and six selectable nations:, and the (the latter added in the 1.2 patch). The was released on April 19, 2012.The multiplayer revolves around game modes such as team deathmatch, deathmatch, siege, capture the flag, duel, battle, and commander battle. There are also community-organized events that pit player-created ' against one another in first-generation warfare, which attempt to emulate the realistic conditions of Napoleonic warfare. Most of these regiments are based on actual regiments from the Napoleonic Wars. The regiments work together to create organized events, such as line-battles and sieges. Most events are casual, but there are community competitive leagues that hold tournaments between the regiments.Flying Squirrel Entertainment had help from the developers of the previous multiplayer mod 'Mount and Musket', also set during the Napoleonic Wars.
Since the release of the game it has been patched several times, adding more content to the game: sailors and marines as well as usable schooners and longboats, and medics.Napoleonic Wars received 'favorable' reviews according to the website. Viking Conquest Viking Conquest is a DLC for both singleplayer and multiplayer. It is developed by TaleWorlds Entertainment and Brytenwalda team which is famous for their eponymous mod.
Viking Conquest takes place during the and allows the player to explore the,. It features a story mode where the game is based on history and the player's choice affects the outcome, and a sandbox mode which is similar to Mount and Blade's original game in which the player is free to roam around, this includes where you can make your own character and play regularly or make a character that is a King of his own Kingdom. First gameplay footage from TaleWorlds showed new naval combat where the player will fight on ships and boats.
It was released to the public on December 11, 2014, and received 'average' reviews according to Metacritic.A 'Reforged Edition', which promised to improve many aspects of the game, was released on July 24, 2015. J cole 2014 forest hills drive album download zip file. PlayStation 4 and Xbox One port A console port was announced in 2016 for a 16 September 2016 release, to be published in Europe. The port was to have no major upgrades on the original, and lack the Viking Conquest and Napoleonic Wars expansions. Modding is not supported in the ported versions. A digital release for North America was also scheduled for September 16, 2016. Reception ReceptionReview scoresPublicationScore7.5/10N/AN/AGameZone8/10N/AN/A8.1/10N/A6.8/10N/A7/10N/AN/AN/A7/108/10N/AN/A67%N/AN/A83%N/AN/A70%N/AN/AThe Digital FixN/A6/10N/ATeletext GameCentral6/10N/AN/AAggregate score78/9/100The PC version of Warband received 'generally favorable reviews', while the PlayStation 4 and Xbox One versions received 'mixed or average reviews', according to Metacritic. On digital distribution platform, the PC version received an overwhelmingly positive rating of over 97% by players.
Like its predecessor, Warband was praised as a low-cost game with greater replayability and longevity than most contemporary studio-published games. However, several felt that describing Warband as a sequel was overreaching, and that the game is better described as a 'stand-alone expansion' or an improved version of the original Mount & Blade.The feature most praised was the inclusion of multiplayer, with ComputerGames.ro describing it as 'exactly what its predecessor was missing', while Nick Kolan of stating that the feature is 'arguably the main reason for the expansion's existence.' Awarded it the 'Editor's Choice: Best Multiplayer Indie Game of 2010' award. Reviewers noted the small number of multiplayer maps and modes, and the imbalance present in several of these, although the ComputerGames.ro review suggested that the producers' acceptive stance towards would see these problems rectified. Kolan emphasised the friendlier community attitude compared to other multiplayer games, although Alex Yue of Gamer Limit and Christopher Rick of Gamers Daily News found that there would only be a small number of servers running at any time, and these would not always be fully populated with the possible 64 players. Yue also believed that people who owned the original Mount & Blade and were uninterested in the multiplayer feature would be better not purchasing Warband, as it was the only new addition of worth.Several reviews found that the graphics, while an improvement over the original, did not compare well with other games.
The IGN review claims 'it looks like Warband was released a decade ago'. Brett Todd of commented that there were some 'picturesque' scenes amongst all the generally 'dated visuals', while Rick dismissed the need for high-quality graphics, as he felt the quality of gameplay was more important.Todd commented negatively on the lack of development for the single-player mode, claiming that although the new faction and political quests were added to the original, the game lacks the depth and background of other role-playing video games, and the and steep learning curve may intimidate some players.
Retrieved August 15, 2014. Hollister, Sean (March 10, 2014).
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Elliot, Frank (July 10, 2014). Retrieved July 10, 2014. ^ Todd, Brett (April 21, 2010). Retrieved August 15, 2016. Saed, Sherif (February 3, 2014). Retrieved May 13, 2017. ^ Robinson, Joe (April 13, 2010).
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Johnson, Leif (September 22, 2016). Retrieved May 29, 2018. 'Mount & Blade: Warband'. November 2016. P. 91. 'Mount & Blade: Warband'. December 2016.
P. 91. Chen, Bev (September 18, 2010). PAL Gaming Network. Archived from on September 23, 2010. Retrieved May 30, 2018.
'Mount & Blade: Warband'. P. 101. 'Mount & Blade: Warband'. P. 98.
Mount And Blade Floris Best Blunt Weapon
'PC Review: Mount & Blade: Warband'. P. 84. Harwood, Edd (September 28, 2016). The Digital Fix. Poisonous Monkey.
Mount And Blade Wiki
From the original on September 29, 2016. Retrieved May 29, 2018. Jenkins, David (April 2010).
Teletext GameCentral. Archived from on April 14, 2010. Retrieved June 1, 2018. ^. CBS Interactive. Retrieved October 5, 2010. ^.
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Archived from on October 5, 2011. Retrieved October 20, 2010.External links.
on TaleWorlds' website. at. at. at.
Mount & Blade: Warband CodesOn the Launcher, select Configuration and then check the 'Enable Cheats' box.The gold cheat only works in the inventory screen, the health cheat only works in battle, the instant kill cheat only works in battle, the see everything on the map cheat only works on the map screen, the AI take over character cheat only works in battle, the add 1000 XP cheat only works in the character screen. Create a godlike character1. Start the game with any character history choices you want, this person isnt important, or use an old one from a previous save2.
Mount And Blade Pop Blunt Weapons
Once you are in control open the character sheet and click Statistics in the bottom left3. Click Export character4. Open 'computerLocal diskUsers'the name you use'Documentsmount & blade warbandCharacters and open the text file to be edited5. From here you can edit your gold and character sheet to your every whim, do NOT edit the reserved skills as doing so may cause you game to crash. Max skills are 10 attributes are 63 weapon skills can only be increased to 460 in game without cheats.6. Open or start a game with a character with the same name as the super character, open the character sheet and click statistics7.
Click IMPORT character8. Enjoy playing a character with nearly limitless money and never needing to level up.IMPORTANT: this only permits editing the PC, companions, your army, the world of caladria, and strangely your PCs gender are all SET in the game, all you are doing is changing what the hero can do/spend.Contributed By: ehkowarrior.